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OnlineGames news

Vietnam restricts online gaming over youth concerns
CNN - Jul 29, 2010
The move also temporarily stopped the licensing of online games. Vietnamese officials announced the decision Tuesday and said it would remain in effect ...
 
Bank Says Disney's Playdom Buy Shows Online Games' Value: Video
Washington Post - Jul 28, 2010
July 28 (Bloomberg) -- David Bank, an analyst at RBC Capital Markets, discusses Walt Disney Co.'s purchase of Playdom Inc., the second-biggest maker of ...
 
Disney to Buy Playdom, Latest Sign of Its Social Media Embrace
ClickZ News - Jul 29, 2010
Disney today announced its agreement to buy Playdom, producer of online games like Mobsters, Sorority Life, and Tiki Farm (pictured below). ...
 

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Online Games books


Synthetic Worlds: The Business and Culture of Online Games


by: Edward Castronova
Quite a bit has been written about virtual worlds recently, primarily by psychologists, sociologists, and other "people-oriented" researchers who dive in fingers- and feet-first into the synthetic landscape. What's missing is research from other disciplines. Castronova brings the important perspective of an economist to the table.

But that's not what you get at the beginning of the book. Castronova has much larger goals in mind, attempting to introduce the vast intricacies of virtual worlds to newbies.
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The Perfect Travel Games: Helping to Pass The Time On Those Long Trips


by: Reese Anderson
...These games come with several brightly colored boards that have pictures of road signs, trees, cows, and other things you might see while on the road. Whenever your kid comes across something that is on their board all they have to do is slide a little red tab to cover it up. The first one to get bingo wins a prize!
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Play Between Worlds: Exploring Online Game Culture


by: T. L. Taylor
While I appreciate the sentiment behind Taylor's urge to explain the specifics of virtual worlds to the possibly uninitiated reader (e.g. explaining what mobs are, what buffs are, what leveling is, etc.), I was quite thrown by the dissonance between such writing, which takes up the first 60 pages, and is interspersed throughout the rest of the book, and the *extremely* jargon-riddled approach to otherwise fascinating issues. This combination left me alternately bored and irritated (maybe this is just a pet peeve when it comes to words like problematize, constitute, complicate, etc.
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Game Development Essentials: Online Game Development


by: Rick Hall, Jeannie Novak
As a fairly academic reader, I found this book extremely accessible and think the style and presentation will appeal to many readers from various backgrounds. I was surprised at the great breadth of topics this book covered--so many aspects of game development explained. The book incorporates knowledge that would apply to anyone working in media production. The models and diagrams are applicable to most businesses and creative developments. Visual learners will be pleased with the multitude of presentation styles and images.
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